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In the past, people have reported having glitched levels where they can't get the trinket star or can't complete the level because the number of trinkets or crewmates is one higher than what can be obtained in the level. How did this happen? Well, it turns out that if you place an entity, and then resize the level to be smaller, that entity still exists. This is inconsequential for most entities, but if the entity is a trinket or crewmate, that entity is still counted towards the number of trinkets or crewmates in the level. One fix would be to just remove entities whenever the level is downsized, but then if someone accidentally downsizes the level and wants to go back, that entity will be gone. Plus, it would be inconsistent with tiles, because tiles don't get removed when you downsize the level. Also, it wouldn't fix existing levels where people have managed to place trinkets or crewmates out of bounds. So instead, ed.numtrinkets() and ed.numcrewmates() should simply ignore trinkets and crewmates that are outside the playable area. That way, levels with glitched trinkets and crewmates can still be completed, and can still be completed with the trinket star. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).