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888844cd3a
The function returns a PHYSFS_sint64, but we forcefully shove it into a PHYSFS_uint32. This means we throw away all the negative numbers, which is bad because the function returns -1 if the size of the file can't be determined; plus, we also throw away 32 bits of information, reducing our range of supported file sizes from 9 exabytes to 4 gigabytes. File size support is only as good as the weakeast link, and it looks like one of the consumers of FILESYSTEM_loadFileToMemory(), SDL_RWFromConstMem(), only takes in a signed 32-bit integer of size; however, I would still like to do at least the bare minimum to support as many file sizes as we can, and changing types around is one of those bare minimums. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).