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Fussmatte 8623cf227a Fixed custom OGGs not being played with playef()
When OGG files got loaded, they weren't given a name in the
function LoadOGG(). This caused playef_name() to fail since
it couldn't match any of the custom pushed OGGs' filenames
with what the user called using playef. This was fixed by
copying the name definition from LoadWAV().
2023-08-28 15:59:45 -04:00
.github Remove NO_EDITOR/NO_CUSTOM_LEVELS, disable editor on Steam Deck 2023-08-25 09:50:27 -07:00
desktop_version Fixed custom OGGs not being played with playef() 2023-08-28 15:59:45 -04:00
mobile_version Update mobile version to mobile v2.2.1 2022-12-02 18:19:58 +01:00
third_party Update c-hashmap submodule [2023-08-02] 2023-08-12 15:52:58 -07:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Remove utfcpp submodule 2023-02-27 23:00:41 -08:00
License exceptions.md Update license exceptions last updated date 2021-08-24 09:10:23 -07:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).