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8536185661
The game uses flipsprites.png instead of sprites.png when in flip mode, mostly to add exceptions for sprites that SHOULDN'T be flipped in flip mode. Looks like to achieve this, the routines for sprite drawing got copy-and-pasted every single time flipsprites.png needed to be conditionally used, resulting in large amounts of copy-pasted code. And this copy-pasted code resulted in copy-paste errors, with relating to VVVVVV-Man, because apparently due to two copy-pasting errors, the combined giant crewmate in the epilogue uses flipsprites.png even if you aren't in flip mode, and it also uses the width instead of the height of sprites_rect when in flip mode (although, this doesn't end up mattering, but still). The solution here is to simply change the referenced sprites vector to a pointer that can conditionally change based on the game being in flip mode or not. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).