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846c6f61d4
graphics.textbox.clear() should be used instead of graphics.textboxremove() or graphics.textboxremovefast(), because even with graphics.textboxremovefast(), you'll still have to process at least one frame of GAMEMODE logic before the text boxes are actually properly removed, and this caused a 1-frame glitch when exiting playtesting with text boxes on-screen and then re-entering playtesting. Technically I could've only fixed it in Game::returntoeditor(), but I wanted to be safe, so I also fixed it in scriptclass::hardreset(), too. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).