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83d645c8e3
All global fonts and all custom fonts in a level are now loaded, and added to their respective "vectors". The selected font is still always as the global font.png, and the custom level font also isn't selected yet, but it's now easier to implement that. Also, I added FILESYSTEM_enumerateAssets, which #902 already has but I needed it now. I also rewrote it to not use std::vector<std::string>. That was my idea, it's also how FILESYSTEM_getLanguageCodes worked, so for symmetry, that function is getting changed as well. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).