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83ad5e66de
This is quite simple - whenever the user uses their keyboard or controller, we hide the mouse cursor. Whenever they move the mouse, we show it again. This makes it so the cursor gets out of the way when they play the game, but reappears when they need it. There is also a timeout, to prevent strobing if the user decides to use the keyboard/controller and mouse at the same time. There is no timeout from hiding the mouse cursor, but there is a timeout from showing the mouse cursor - this because it's okay if the mouse lingers for a few frames when you start using the keyboard, but really annoying if the mouse doesn't instantly appear when you move it. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).