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82dfa0b86c
Assuming glitchrunner mode is off, if you open the pause menu while fully faded-out and then go to Graphic Options or Game Options, then the 'mode' that you selected previously will kick in again and you'll be suddenly warped back. So if you previously started a new game in the main game (mode 0, also the selected mode if you do this from command-line playtesting), and then open the pause menu and go to in-game options, then you'll suddenly go back to starting a new game again. If you had started a custom level, doing this will warp you back to the start of the level again. The problem is simple - when the title screen is fully faded out, it calls startgamemode(). So the solution is simple as well - just decouple the fademode from calling startgamemode(), and use a different variable to know when to actually call startgamemode(). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).