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7bd2f92f03
It's always personally irked me that the only time you get a Viridian squeak when pressing ACTION to start fading out and going in-game is when you start playing a custom level. And that's only if you don't have a quicksave. To make things more consistent (and to add more polish to the game), I made sure there was a music.playef(11) every time game.mainmenu gets set. I also made sure that this doesn't result in double-squeaking, i.e. music.playef(11) being called twice, which can be very loud and ear-hurting. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).