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7b53c1289d
This WOULD be a huge breaking change, if it weren't for the fact that no one uses them. Which is why I'm removing them, to simplify the code. I asked on the VVVVVV Discord whether anyone used them or was even aware of them and basically the answer was no. I go on Distractionware and no one uses them. And why would they, when they'd have to distribute the level .vvvvvv file separately? Better to just distribute everything in one zip. And it's quite a bit obscure that you have to suffix the file with .data.zip anyway. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).