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This is because if they are manually written out, they are more likely to contain mistakes. In fact, after further review, there are several functions with incorrect manually-written bounds checks: * entityclass::entitycollide() * entityclass::removeentity() * entityclass::removeblock() * entityclass::copylinecross() * entityclass::revertlinecross() All of those functions forgot to do 'greater than or equal to' instead of 'greater than' when comparing against the size of the vector. So they were erroneous. But they are now fixed. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).