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The purpose of this variable was to keep track of if gamelogic() called map.gotoroom() at any point during its execution. So map.gotoroom() always unconditionally set it to true, and then gamelogic() would check it later. Well, there's no need to put that in a global variable and do it like that! It makes it less clear when you do that. So what I've done instead is made a temporary macro wrapper around map.gotoroom() that also sets roomchange to true. I've also made it so any attempt to use map.gotoroom() directly results in failure (and since then using map.gotoroom() in the wrapper macro would also fail, I've had to make a gotoroom wrapper function around map.gotoroom() so the wrapper macro itself doesn't fail). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).