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7a48d0a53e
This is to indicate when a code path is absolutely, for certain, 100% unreachable. Useful as the default case inside a case-switch that is for sure 100% exhaustive because it's inside the case of another case-switch (and the default case is there to suppress compiler warnings about the case-switch not being exhaustive), which is a situation coming up in my scriptclass::startgamemode refactor. It does this by deliberately invoking undefined behavior, either using a compiler builtin that does the same thing or being a noreturn function that returns. (And undefined behavior is not undefined behavior if it is not executed in a code path, otherwise all NULL checks would be useless because it'd dereference something that could be NULL in another code path.) |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).