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79fd3e1d36
For some reason, ScaleSurface() was drawing each pixel one pixel up and to the left from its actual position. I have no idea why. But this was causing an issue where pixels would just be dropped, because they would be drawn outside of the temporary SDL_Surface from which the scaled surface would be drawn onto. Also, the offset just creates a visual one-pixel offset in the result for no reason. So I'm just removing it. Big Viridian also suffered from this one-pixel offset, so now they will no longer look like they're floating above the ground when standing on the floor. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).