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794ef29638
For a long time, VVVVVV has had an issue where if you used custom graphics with translucent pixels (i.e. pixels whose opacity was neither 0% nor 100%, but somewhere between 0% and 100%), those pixels would end up looking very ugly. They seemed to be overlaid on top of some weird blue color, instead of actually being translucent. This bug only occurred when in-game and not in towermode. So, most of the time, basically. The translucent pixels only displayed properly inside the Tower, both minitowers, and the editor (when not playtesting). I traced this down to the use of the magic number 0xDEADBEEF in Graphics::drawmap() and Graphics::drawfinalmap(). Looks like someone had fun finding a color. Was it you, simoroth? Anyway, I've changed it so it simply uses 0 instead. Note that this magic number needs to be changed for BOTH FillRect() and OverlaySurfaceKeyed(), or else the game's background will be some random solid color instead of actually being drawn properly. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).