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The game excluded every entity whose `type` was 50 or higher. The `type` of rescuable crewmates is 55. Could some levels be broken by this behavior? Unlikely; without warping, the crewmates would end up falling out of the room and would become unrescuable. So this is more likely to fix than to break. But more importantly, *no one knows that rescuable crewmates don't warp*. If anyone would know, it would be me, because I've been in the custom levels community for over 7 years - and yet, during that time, I have not seen anyone run into this corner case. If they did, I would remember! This implies that people simply have never thought about putting rescuable crewmates in places where they would warp - or they have, ran into this issue, and worked around it. With those two reasons, I'm comfortable fixing this inconsistency. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).