mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2025-02-01 21:55:01 +01:00
1351 lines
32 KiB
C++
1351 lines
32 KiB
C++
#include "FileSystemUtils.h"
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#include <physfs.h>
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#include <SDL.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <tinyxml2.h>
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#include "Alloc.h"
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#include "BinaryBlob.h"
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#include "Constants.h"
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#include "Exit.h"
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#include "Graphics.h"
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#include "Localization.h"
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#include "Maths.h"
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#include "Screen.h"
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#include "Unused.h"
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#include "UtilityClass.h"
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#include "VFormat.h"
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#include "Vlogging.h"
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/* These are needed for PLATFORM_* crap */
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <shlobj.h>
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static int mkdir(char* path, int mode)
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{
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WCHAR utf16_path[MAX_PATH];
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MultiByteToWideChar(CP_UTF8, 0, path, -1, utf16_path, MAX_PATH);
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return CreateDirectoryW(utf16_path, NULL);
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}
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#elif defined(__EMSCRIPTEN__)
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#include <limits.h>
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#include <sys/stat.h>
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#include <emscripten.h>
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#define MAX_PATH PATH_MAX
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#elif defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__) || defined(__unix__)
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#include <limits.h>
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#include <sys/stat.h>
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#define MAX_PATH PATH_MAX
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#endif
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static bool isInit = false;
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static const char* pathSep = NULL;
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static char* basePath = NULL;
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static char writeDir[MAX_PATH] = {'\0'};
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static char saveDir[MAX_PATH] = {'\0'};
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static char levelDir[MAX_PATH] = {'\0'};
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static char mainLangDir[MAX_PATH] = {'\0'};
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static bool isMainLangDirFromRepo = false;
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static bool doesLangDirExist = false;
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static bool doesFontsDirExist = false;
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static char assetDir[MAX_PATH] = {'\0'};
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static char virtualMountPath[MAX_PATH] = {'\0'};
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static int PLATFORM_getOSDirectory(char* output, const size_t output_size);
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static void* bridged_malloc(PHYSFS_uint64 size)
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{
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return SDL_malloc(size);
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}
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static void* bridged_realloc(void* ptr, PHYSFS_uint64 size)
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{
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return SDL_realloc(ptr, size);
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}
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static const PHYSFS_Allocator allocator = {
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NULL,
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NULL,
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bridged_malloc,
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bridged_realloc,
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SDL_free
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};
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#ifndef __ANDROID__
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static bool mount_pre_datazip(
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char* out_path,
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const char* real_dirname,
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const char* mount_point,
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const char* user_path
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)
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{
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/* Find and mount a directory (like the main language directory) in front of data.zip.
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* This directory, if not user-supplied, can be either next to data.zip,
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* or otherwise in desktop_version/ if that's found in the base path.
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*
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* out_path is assumed to be either NULL, or MAX_PATH long. If it isn't, boom */
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if (user_path != NULL)
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{
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if (PHYSFS_mount(user_path, mount_point, 1))
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{
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if (out_path != NULL)
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{
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SDL_strlcpy(out_path, user_path, MAX_PATH);
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}
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return true;
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}
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vlog_warn("User-supplied %s directory is invalid!", real_dirname);
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return false;
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}
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/* Try to detect the directory, it's next to data.zip in distributed builds */
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bool dir_found = false;
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char buffer[MAX_PATH];
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SDL_snprintf(buffer, sizeof(buffer), "%s%s%s",
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basePath,
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real_dirname,
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pathSep
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);
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if (PHYSFS_mount(buffer, mount_point, 1))
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{
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dir_found = true;
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}
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else
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{
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/* If you're a developer, you probably want to use the language files/fonts
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* from the repo, otherwise it's a pain to keep everything in sync.
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* And who knows how deep in build folders our binary is. */
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size_t buf_reserve = SDL_strlen(real_dirname)+1;
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SDL_strlcpy(buffer, basePath, sizeof(buffer)-buf_reserve);
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char needle[32];
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SDL_snprintf(needle, sizeof(needle), "%sdesktop_version%s",
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pathSep,
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pathSep
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);
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/* We want the last match */
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char* match_last = NULL;
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char* match = buffer;
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while ((match = SDL_strstr(match, needle)))
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{
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match_last = match;
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match = &match[1];
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}
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if (match_last != NULL)
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{
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/* strstr only gives us a pointer and not a remaining buffer length, but that's
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* why we pretended the buffer was `buf_reserve` chars shorter than it was! */
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SDL_strlcpy(&match_last[SDL_strlen(needle)], real_dirname, buf_reserve);
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SDL_strlcat(buffer, pathSep, sizeof(buffer));
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if (PHYSFS_mount(buffer, mount_point, 1))
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{
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dir_found = true;
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if (SDL_strcmp(real_dirname, "lang") == 0)
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{
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loc::show_translator_menu = true;
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isMainLangDirFromRepo = true;
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}
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}
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}
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}
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if (dir_found)
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{
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if (out_path != NULL)
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{
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SDL_strlcpy(out_path, buffer, MAX_PATH);
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}
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}
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else
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{
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vlog_warn("Cannot find the %s directory anywhere!", real_dirname);
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}
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return dir_found;
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}
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#endif
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int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath, char* langDir, char* fontsDir)
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{
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char output[MAX_PATH];
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pathSep = PHYSFS_getDirSeparator();
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PHYSFS_setAllocator(&allocator);
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// Yes, this is actually how you're supposed to use PhysFS on Android.
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#ifdef __ANDROID__
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PHYSFS_AndroidInit androidInit;
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androidInit.jnienv = SDL_AndroidGetJNIEnv();
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androidInit.context = SDL_AndroidGetActivity();
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argvZero = (char*) &androidInit;
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#endif
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if (!PHYSFS_init(argvZero))
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{
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vlog_error(
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"Unable to initialize PhysFS: %s",
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PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
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);
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return 0;
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}
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PHYSFS_permitSymbolicLinks(1);
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/* Determine the OS user directory */
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if (baseDir && baseDir[0] != '\0')
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{
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/* We later append to this path and assume it ends in a slash */
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bool trailing_pathsep = SDL_strcmp(baseDir + SDL_strlen(baseDir) - SDL_strlen(pathSep), pathSep) == 0;
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SDL_snprintf(output, sizeof(output), "%s%s",
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baseDir,
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!trailing_pathsep ? pathSep : ""
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);
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}
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else if (!PLATFORM_getOSDirectory(output, sizeof(output)))
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{
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return 0;
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}
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/* Mount our base user directory */
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SDL_strlcpy(writeDir, output, sizeof(writeDir));
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if (!PHYSFS_mount(writeDir, NULL, 0))
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{
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vlog_error(
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"Could not mount %s: %s",
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writeDir,
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PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
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);
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return 0;
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}
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if (!PHYSFS_setWriteDir(writeDir))
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{
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vlog_error(
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"Could not set write dir to %s: %s",
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writeDir,
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PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
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);
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return 0;
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}
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vlog_info("Base directory: %s", writeDir);
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/* Store full save directory */
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SDL_snprintf(saveDir, sizeof(saveDir), "%s%s%s",
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writeDir,
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"saves",
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pathSep
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);
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mkdir(saveDir, 0777);
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vlog_info("Save directory: %s", saveDir);
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/* Store full level directory */
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SDL_snprintf(levelDir, sizeof(levelDir), "%s%s%s",
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writeDir,
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"levels",
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pathSep
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);
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mkdir(levelDir, 0777);
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vlog_info("Level directory: %s", levelDir);
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basePath = SDL_GetBasePath();
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if (basePath == NULL)
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{
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vlog_warn("Unable to determine base path, falling back to current directory");
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basePath = SDL_strdup("./");
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}
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#ifdef __ANDROID__
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// This is kind of a mess, but that's not really solvable unless we expect the user to download the data.zip manually.
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if (!PHYSFS_mount(PHYSFS_getBaseDir(), "/apk", 1))
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{
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vlog_error("Failed to mount apk!");
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return 0;
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}
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PHYSFS_File* repoZip = PHYSFS_openRead("/apk/assets/repo.zip");
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if (repoZip && PHYSFS_mountHandle(repoZip, "repo.zip", NULL, 1))
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{
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doesLangDirExist = true;
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doesFontsDirExist = true;
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}
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PHYSFS_File* dataZip = PHYSFS_openRead("/apk/assets/data.zip");
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if (!dataZip || !PHYSFS_mountHandle(dataZip, "data.zip", NULL, 1))
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#else
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doesLangDirExist = mount_pre_datazip(mainLangDir, "lang", "lang/", langDir);
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vlog_info("Languages directory: %s", mainLangDir);
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doesFontsDirExist = mount_pre_datazip(NULL, "fonts", "graphics/", fontsDir);
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/* Mount the stock content last */
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if (assetsPath)
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{
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SDL_strlcpy(output, assetsPath, sizeof(output));
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}
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else
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{
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SDL_snprintf(output, sizeof(output), "%s%s",
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basePath,
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"data.zip"
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);
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}
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if (!PHYSFS_mount(output, NULL, 1))
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#endif
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{
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vlog_error("Error: data.zip missing!");
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vlog_error("You do not have data.zip!");
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vlog_error("Grab it from your purchased copy of the game,");
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vlog_error("or get it from the free Make and Play Edition.");
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SDL_ShowSimpleMessageBox(
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SDL_MESSAGEBOX_ERROR,
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"data.zip missing!",
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"You do not have data.zip!"
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"\n\nGrab it from your purchased copy of the game,"
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"\nor get it from the free Make and Play Edition.",
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NULL
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);
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return 0;
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}
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SDL_snprintf(output, sizeof(output), "%s%s", basePath, "gamecontrollerdb.txt");
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if (SDL_GameControllerAddMappingsFromFile(output) < 0)
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{
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vlog_info("gamecontrollerdb.txt not found!");
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}
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isInit = true;
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return 1;
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}
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bool FILESYSTEM_isInit(void)
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{
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return isInit;
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}
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static unsigned char* stdin_buffer = NULL;
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static size_t stdin_length = 0;
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void FILESYSTEM_deinit(void)
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{
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if (PHYSFS_isInit())
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{
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PHYSFS_deinit();
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}
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VVV_free(stdin_buffer);
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VVV_free(basePath);
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isInit = false;
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}
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char *FILESYSTEM_getUserSaveDirectory(void)
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{
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return saveDir;
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}
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char *FILESYSTEM_getUserLevelDirectory(void)
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{
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return levelDir;
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}
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char *FILESYSTEM_getUserMainLangDirectory(void)
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{
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return mainLangDir;
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}
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bool FILESYSTEM_isMainLangDirFromRepo(void)
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{
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return isMainLangDirFromRepo;
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}
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bool FILESYSTEM_doesLangDirExist(void)
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{
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return doesLangDirExist;
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}
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bool FILESYSTEM_doesFontsDirExist(void)
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{
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return doesFontsDirExist;
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}
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bool FILESYSTEM_restoreWriteDir(void)
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{
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return PHYSFS_setWriteDir(writeDir);
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}
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bool FILESYSTEM_setLangWriteDir(void)
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{
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const char* realLangDir = PHYSFS_getRealDir("lang");
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if (realLangDir == NULL || SDL_strcmp(mainLangDir, realLangDir) != 0)
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{
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vlog_error("Not setting language write dir: %s overrules %s when loading",
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realLangDir, mainLangDir
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);
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return false;
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}
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if (!PHYSFS_setWriteDir(mainLangDir))
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{
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FILESYSTEM_restoreWriteDir();
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return false;
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}
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return true;
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}
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bool FILESYSTEM_isFileType(const char* filename, PHYSFS_FileType filetype)
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{
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PHYSFS_Stat stat;
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bool success = PHYSFS_stat(filename, &stat);
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if (!success)
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{
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vlog_error(
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"Could not stat file: %s",
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PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
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);
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return false;
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}
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/* We unfortunately cannot follow symlinks (PhysFS limitation).
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* Let the caller deal with them.
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*/
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return stat.filetype == filetype
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|| stat.filetype == PHYSFS_FILETYPE_SYMLINK;
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}
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bool FILESYSTEM_isFile(const char* filename)
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{
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return FILESYSTEM_isFileType(filename, PHYSFS_FILETYPE_REGULAR);
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}
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bool FILESYSTEM_isDirectory(const char* filename)
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{
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return FILESYSTEM_isFileType(filename, PHYSFS_FILETYPE_DIRECTORY);
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}
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bool FILESYSTEM_isMounted(const char* filename)
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{
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return PHYSFS_getMountPoint(filename) != NULL;
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}
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static bool FILESYSTEM_exists(const char *fname)
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{
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return PHYSFS_exists(fname);
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}
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static void generateBase36(char* string, const size_t string_size)
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{
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size_t i;
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for (i = 0; i < string_size - 1; ++i)
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{
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/* a-z0-9 */
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char randchar = fRandom() * 35;
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if (randchar < 26)
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{
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randchar += 'a';
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}
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else
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{
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randchar -= 26;
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randchar += '0';
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}
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string[i] = randchar;
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}
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string[string_size - 1] = '\0';
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}
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static void generateVirtualMountPath(char* path, const size_t path_size)
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{
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char random_str[6 + 1];
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generateBase36(random_str, sizeof(random_str));
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SDL_snprintf(
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path,
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path_size,
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".vvv-mnt-virtual-%s/custom-assets/",
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random_str
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);
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}
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static char levelDirError[6*SCREEN_WIDTH_CHARS + 1] = {'\0'};
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static bool levelDirHasError = false;
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bool FILESYSTEM_levelDirHasError(void)
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{
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return levelDirHasError;
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}
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void FILESYSTEM_clearLevelDirError(void)
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{
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levelDirHasError = false;
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}
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const char* FILESYSTEM_getLevelDirError(void)
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{
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return levelDirError;
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}
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void FILESYSTEM_setLevelDirError(const char* text, const char* args_index, ...)
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{
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levelDirHasError = true;
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va_list list;
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va_start(list, args_index);
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vformat_buf_valist(levelDirError, sizeof(levelDirError), text, args_index, list);
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va_end(list);
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vlog_error("%s", levelDirError);
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}
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static bool FILESYSTEM_mountAssetsFrom(const char *fname)
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{
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const char* real_dir = PHYSFS_getRealDir(fname);
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char path[MAX_PATH];
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if (real_dir == NULL)
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{
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FILESYSTEM_setLevelDirError(
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loc::gettext("Could not mount {path}: real directory doesn't exist"),
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"path:str",
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fname
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);
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return false;
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}
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SDL_snprintf(path, sizeof(path), "%s/%s", real_dir, fname);
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generateVirtualMountPath(virtualMountPath, sizeof(virtualMountPath));
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if (!PHYSFS_mount(path, virtualMountPath, 0))
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{
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vlog_error(
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"Error mounting %s: %s",
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fname,
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PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
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);
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return false;
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}
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SDL_strlcpy(assetDir, path, sizeof(assetDir));
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return true;
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}
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void FILESYSTEM_loadZip(const char* filename)
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{
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PHYSFS_File* zip = PHYSFS_openRead(filename);
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if (zip == NULL)
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{
|
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vlog_error(
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"Could not read zip %s: %s",
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filename,
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PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
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);
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}
|
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|
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if (!PHYSFS_mountHandle(zip, filename, "levels", 1))
|
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{
|
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vlog_error(
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"Could not mount %s: %s",
|
|
filename,
|
|
PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
|
|
);
|
|
}
|
|
}
|
|
|
|
bool FILESYSTEM_mountAssets(const char* path)
|
|
{
|
|
const char* real_dir = PHYSFS_getRealDir(path);
|
|
|
|
if (real_dir != NULL &&
|
|
SDL_strncmp(real_dir, "levels/", sizeof("levels/") - 1) == 0 &&
|
|
endsWith(real_dir, ".zip"))
|
|
{
|
|
/* This is a level zip */
|
|
vlog_info("Asset directory is .zip at %s", real_dir);
|
|
|
|
if (!FILESYSTEM_mountAssetsFrom(real_dir))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
MAYBE_FAIL(graphics.reloadresources());
|
|
}
|
|
else
|
|
{
|
|
/* If it's not a zip, look for a level folder */
|
|
char filename[MAX_PATH];
|
|
char virtual_path[MAX_PATH];
|
|
|
|
VVV_between(path, "levels/", filename, ".vvvvvv");
|
|
|
|
SDL_snprintf(
|
|
virtual_path,
|
|
sizeof(virtual_path),
|
|
"levels/%s/",
|
|
filename
|
|
);
|
|
|
|
if (FILESYSTEM_exists(virtual_path))
|
|
{
|
|
vlog_info("Asset directory exists at %s", virtual_path);
|
|
|
|
if (!FILESYSTEM_mountAssetsFrom(virtual_path))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
MAYBE_FAIL(graphics.reloadresources());
|
|
}
|
|
else
|
|
{
|
|
/* Wasn't a level zip or folder! */
|
|
vlog_debug("Asset directory does not exist");
|
|
}
|
|
}
|
|
|
|
return true;
|
|
|
|
fail:
|
|
FILESYSTEM_unmountAssets();
|
|
return false;
|
|
}
|
|
|
|
void FILESYSTEM_unmountAssets(void)
|
|
{
|
|
if (assetDir[0] != '\0')
|
|
{
|
|
vlog_info("Unmounting %s", assetDir);
|
|
PHYSFS_unmount(assetDir);
|
|
assetDir[0] = '\0';
|
|
graphics.reloadresources();
|
|
}
|
|
else
|
|
{
|
|
vlog_debug("Cannot unmount when no asset directory is mounted");
|
|
}
|
|
}
|
|
|
|
static void getMountedPath(
|
|
char* buffer,
|
|
const size_t buffer_size,
|
|
const char* filename
|
|
) {
|
|
const char* path;
|
|
const bool assets_mounted = assetDir[0] != '\0';
|
|
char mounted_path[MAX_PATH];
|
|
|
|
if (assets_mounted)
|
|
{
|
|
SDL_snprintf(
|
|
mounted_path,
|
|
sizeof(mounted_path),
|
|
"%s%s",
|
|
virtualMountPath,
|
|
filename
|
|
);
|
|
}
|
|
|
|
if (assets_mounted && PHYSFS_exists(mounted_path))
|
|
{
|
|
path = mounted_path;
|
|
}
|
|
else
|
|
{
|
|
path = filename;
|
|
}
|
|
|
|
SDL_strlcpy(buffer, path, buffer_size);
|
|
}
|
|
|
|
bool FILESYSTEM_isAssetMounted(const char* filename)
|
|
{
|
|
const char* realDir;
|
|
char path[MAX_PATH];
|
|
|
|
/* Fast path */
|
|
if (assetDir[0] == '\0')
|
|
{
|
|
return false;
|
|
}
|
|
|
|
getMountedPath(path, sizeof(path), filename);
|
|
|
|
realDir = PHYSFS_getRealDir(path);
|
|
|
|
if (realDir == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return SDL_strcmp(assetDir, realDir) == 0;
|
|
}
|
|
|
|
bool FILESYSTEM_areAssetsInSameRealDir(const char* filenameA, const char* filenameB)
|
|
{
|
|
char pathA[MAX_PATH];
|
|
char pathB[MAX_PATH];
|
|
|
|
getMountedPath(pathA, sizeof(pathA), filenameA);
|
|
getMountedPath(pathB, sizeof(pathB), filenameB);
|
|
|
|
const char* realDirA = PHYSFS_getRealDir(pathA);
|
|
const char* realDirB = PHYSFS_getRealDir(pathB);
|
|
|
|
/* Both NULL, or both the same pointer? */
|
|
if (realDirA == realDirB)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (realDirA == NULL || realDirB == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return SDL_strcmp(realDirA, realDirB) == 0;
|
|
}
|
|
|
|
static void load_stdin(void)
|
|
{
|
|
size_t pos = 0;
|
|
/* A .vvvvvv file with nothing is at least 140K...
|
|
* initial size of 1K shouldn't hurt. */
|
|
#define INITIAL_SIZE 1024
|
|
size_t alloc_size = INITIAL_SIZE;
|
|
stdin_buffer = (unsigned char*) SDL_malloc(INITIAL_SIZE);
|
|
#undef INITIAL_SIZE
|
|
|
|
if (stdin_buffer == NULL)
|
|
{
|
|
VVV_exit(1);
|
|
}
|
|
|
|
while (true)
|
|
{
|
|
int ch = fgetc(stdin);
|
|
bool end = ch == EOF;
|
|
if (end)
|
|
{
|
|
/* Always add null terminator. */
|
|
ch = '\0';
|
|
}
|
|
|
|
if (pos == alloc_size)
|
|
{
|
|
unsigned char *tmp;
|
|
alloc_size *= 2;
|
|
tmp = (unsigned char*) SDL_realloc((void*) stdin_buffer, alloc_size);
|
|
if (tmp == NULL)
|
|
{
|
|
VVV_exit(1);
|
|
}
|
|
stdin_buffer = tmp;
|
|
}
|
|
|
|
stdin_buffer[pos] = ch;
|
|
++pos;
|
|
|
|
if (end)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
stdin_length = pos - 1;
|
|
}
|
|
|
|
static PHYSFS_sint64 read_bytes(
|
|
const char* name, PHYSFS_File* handle, void* buffer,
|
|
const PHYSFS_uint64 length
|
|
) {
|
|
const PHYSFS_sint64 bytes_read = PHYSFS_readBytes(handle, buffer, length);
|
|
if (bytes_read < 0)
|
|
{
|
|
vlog_error(
|
|
"Could not read bytes from file %s: %s",
|
|
name,
|
|
PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
|
|
);
|
|
}
|
|
else if ((unsigned) bytes_read != length)
|
|
{
|
|
const char* reason;
|
|
if (PHYSFS_eof(handle))
|
|
{
|
|
reason = "Unexpected EOF";
|
|
}
|
|
else
|
|
{
|
|
reason = PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode());
|
|
}
|
|
vlog_warn(
|
|
"Partially read file %s: Expected %lli bytes, got %lli: %s",
|
|
name, length, bytes_read, reason
|
|
);
|
|
}
|
|
return bytes_read;
|
|
}
|
|
|
|
void FILESYSTEM_loadFileToMemory(
|
|
const char *name,
|
|
unsigned char **mem,
|
|
size_t *len
|
|
) {
|
|
PHYSFS_File *handle;
|
|
PHYSFS_sint64 length;
|
|
PHYSFS_sint64 bytes_read;
|
|
|
|
if (name == NULL || mem == NULL)
|
|
{
|
|
goto fail;
|
|
}
|
|
|
|
/* FIXME: Dumb hack to use `special/stdin.vvvvvv` here...
|
|
* This is also checked elsewhere... grep for `special/stdin`! */
|
|
if (SDL_strcmp(name, "levels/special/stdin.vvvvvv") == 0)
|
|
{
|
|
// this isn't *technically* necessary when piping directly from a file, but checking for that is annoying
|
|
if (stdin_buffer == NULL)
|
|
{
|
|
load_stdin();
|
|
}
|
|
|
|
*mem = (unsigned char*) SDL_malloc(stdin_length + 1); /* + 1 for null */
|
|
if (*mem == NULL)
|
|
{
|
|
VVV_exit(1);
|
|
}
|
|
|
|
if (len != NULL)
|
|
{
|
|
*len = stdin_length;
|
|
}
|
|
|
|
SDL_memcpy((void*) *mem, (void*) stdin_buffer, stdin_length + 1);
|
|
return;
|
|
}
|
|
|
|
handle = PHYSFS_openRead(name);
|
|
if (handle == NULL)
|
|
{
|
|
vlog_debug(
|
|
"Could not read file %s: %s",
|
|
name,
|
|
PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
|
|
);
|
|
goto fail;
|
|
}
|
|
length = PHYSFS_fileLength(handle);
|
|
if (len != NULL)
|
|
{
|
|
if (length < 0)
|
|
{
|
|
length = 0;
|
|
}
|
|
*len = length;
|
|
}
|
|
|
|
*mem = (unsigned char *) SDL_calloc(length + 1, 1);
|
|
if (*mem == NULL)
|
|
{
|
|
VVV_exit(1);
|
|
}
|
|
|
|
bytes_read = read_bytes(name, handle, *mem, length);
|
|
if (bytes_read < 0)
|
|
{
|
|
VVV_free(*mem);
|
|
}
|
|
PHYSFS_close(handle);
|
|
return;
|
|
|
|
fail:
|
|
if (mem != NULL)
|
|
{
|
|
*mem = NULL;
|
|
}
|
|
if (len != NULL)
|
|
{
|
|
*len = 0;
|
|
}
|
|
}
|
|
|
|
void FILESYSTEM_loadAssetToMemory(
|
|
const char* name,
|
|
unsigned char** mem,
|
|
size_t* len
|
|
) {
|
|
char path[MAX_PATH];
|
|
|
|
getMountedPath(path, sizeof(path), name);
|
|
|
|
FILESYSTEM_loadFileToMemory(path, mem, len);
|
|
}
|
|
|
|
bool FILESYSTEM_loadBinaryBlob(binaryBlob* blob, const char* filename)
|
|
{
|
|
PHYSFS_sint64 size;
|
|
PHYSFS_File* handle;
|
|
int valid, offset;
|
|
size_t i;
|
|
char path[MAX_PATH];
|
|
|
|
if (blob == NULL || filename == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
getMountedPath(path, sizeof(path), filename);
|
|
|
|
handle = PHYSFS_openRead(path);
|
|
if (handle == NULL)
|
|
{
|
|
vlog_debug(
|
|
"Could not read binary blob %s: %s",
|
|
filename,
|
|
PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
|
|
);
|
|
return false;
|
|
}
|
|
|
|
size = PHYSFS_fileLength(handle);
|
|
|
|
read_bytes(
|
|
filename,
|
|
handle,
|
|
&blob->m_headers,
|
|
sizeof(blob->m_headers)
|
|
);
|
|
|
|
valid = 0;
|
|
offset = sizeof(blob->m_headers);
|
|
|
|
for (i = 0; i < SDL_arraysize(blob->m_headers); ++i)
|
|
{
|
|
resourceheader* header = &blob->m_headers[i];
|
|
char** memblock = &blob->m_memblocks[i];
|
|
|
|
/* Name can be stupid, just needs to be terminated */
|
|
static const size_t last_char = sizeof(header->name) - 1;
|
|
if (header->name[last_char] != '\0')
|
|
{
|
|
vlog_warn(
|
|
"%s: Name of header %li is not null-terminated",
|
|
filename, i
|
|
);
|
|
}
|
|
header->name[last_char] = '\0';
|
|
|
|
if (header->valid & ~0x1 || !header->valid)
|
|
{
|
|
if (header->valid & ~0x1)
|
|
{
|
|
vlog_error(
|
|
"%s: Header %li's 'valid' value is invalid",
|
|
filename, i
|
|
);
|
|
}
|
|
goto fail; /* Must be EXACTLY 1 or 0 */
|
|
}
|
|
if (header->size < 1)
|
|
{
|
|
vlog_error(
|
|
"%s: Header %li's size value is zero or negative",
|
|
filename, i
|
|
);
|
|
goto fail; /* Must be nonzero and positive */
|
|
}
|
|
if (offset + header->size > size)
|
|
{
|
|
/* Not an error, VVVVVV 2.2 and below handled it gracefully */
|
|
vlog_warn(
|
|
"%s: Header %li's size value goes past end of file",
|
|
filename, i
|
|
);
|
|
}
|
|
|
|
PHYSFS_seek(handle, offset);
|
|
*memblock = (char*) SDL_malloc(header->size);
|
|
if (*memblock == NULL)
|
|
{
|
|
VVV_exit(1); /* Oh god we're out of memory, just bail */
|
|
}
|
|
offset += header->size;
|
|
header->size = read_bytes(filename, handle, *memblock, header->size);
|
|
valid += 1;
|
|
|
|
continue;
|
|
fail:
|
|
header->valid = false;
|
|
}
|
|
|
|
PHYSFS_close(handle);
|
|
|
|
if (valid == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
vlog_debug("The complete reloaded file size: %lli", size);
|
|
|
|
for (i = 0; i < SDL_arraysize(blob->m_headers); ++i)
|
|
{
|
|
const resourceheader* header = &blob->m_headers[i];
|
|
|
|
if (!header->valid)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
vlog_debug("%s unpacked", header->name);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc, bool sync /*= true*/)
|
|
{
|
|
if (!isInit)
|
|
{
|
|
vlog_warn("Filesystem not initialized! Not writing just to be safe.");
|
|
return false;
|
|
}
|
|
|
|
/* XMLDocument.SaveFile doesn't account for Unicode paths, PHYSFS does */
|
|
tinyxml2::XMLPrinter printer;
|
|
doc.Print(&printer);
|
|
PHYSFS_File* handle = PHYSFS_openWrite(name);
|
|
if (handle == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
PHYSFS_writeBytes(handle, printer.CStr(), printer.CStrSize() - 1); // subtract one because CStrSize includes terminating null
|
|
PHYSFS_close(handle);
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
if (sync)
|
|
{
|
|
EM_ASM(FS.syncfs(false, function(err)
|
|
{
|
|
if (err)
|
|
{
|
|
console.warn("Error saving:", err);
|
|
alert("Error saving. Check console for more information.");
|
|
}
|
|
}));
|
|
}
|
|
#else
|
|
UNUSED(sync);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc)
|
|
{
|
|
/* XMLDocument.LoadFile doesn't account for Unicode paths, PHYSFS does */
|
|
unsigned char *mem;
|
|
FILESYSTEM_loadFileToMemory(name, &mem, NULL);
|
|
if (mem == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
doc.Parse((const char*) mem);
|
|
VVV_free(mem);
|
|
return true;
|
|
}
|
|
|
|
bool FILESYSTEM_loadAssetTiXml2Document(const char *name, tinyxml2::XMLDocument& doc)
|
|
{
|
|
/* Same as FILESYSTEM_loadTiXml2Document except for possible custom assets */
|
|
unsigned char *mem;
|
|
FILESYSTEM_loadAssetToMemory(name, &mem, NULL);
|
|
if (mem == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
doc.Parse((const char*) mem);
|
|
VVV_free(mem);
|
|
return true;
|
|
}
|
|
|
|
struct CallbackWrapper
|
|
{
|
|
void (*callback)(const char* filename);
|
|
};
|
|
|
|
static PHYSFS_EnumerateCallbackResult enumerateCallback(
|
|
void* data,
|
|
const char* origdir,
|
|
const char* filename
|
|
) {
|
|
struct CallbackWrapper* wrapper = (struct CallbackWrapper*) data;
|
|
void (*callback)(const char*) = wrapper->callback;
|
|
char builtLocation[MAX_PATH];
|
|
|
|
SDL_snprintf(
|
|
builtLocation,
|
|
sizeof(builtLocation),
|
|
"%s/%s",
|
|
origdir,
|
|
filename
|
|
);
|
|
|
|
callback(builtLocation);
|
|
|
|
return PHYSFS_ENUM_OK;
|
|
}
|
|
|
|
void FILESYSTEM_enumerateLevelDirFileNames(
|
|
void (*callback)(const char* filename)
|
|
) {
|
|
int success;
|
|
struct CallbackWrapper wrapper = {callback};
|
|
|
|
success = PHYSFS_enumerate("levels", enumerateCallback, (void*) &wrapper);
|
|
|
|
if (success == 0)
|
|
{
|
|
vlog_error(
|
|
"Could not get list of levels: %s",
|
|
PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
|
|
);
|
|
}
|
|
}
|
|
|
|
const char* FILESYSTEM_enumerate(const char* folder, EnumHandle* handle)
|
|
{
|
|
/* List all files in a folder with PHYSFS_enumerateFiles.
|
|
*
|
|
* Doing it this way means we can decide and filter
|
|
* what's in the lists (in wrapper functions).
|
|
*
|
|
* Called like this:
|
|
*
|
|
* EnumHandle handle = {};
|
|
* const char* item;
|
|
* while ((item = FILESYSTEM_enumerate("graphics", &handle)) != NULL)
|
|
* {
|
|
* puts(item);
|
|
* }
|
|
* FILESYSTEM_freeEnumerate(&handle);
|
|
*/
|
|
|
|
if (handle->physfs_list == NULL)
|
|
{
|
|
// First iteration, set things up
|
|
handle->physfs_list = PHYSFS_enumerateFiles(folder);
|
|
handle->_item = handle->physfs_list;
|
|
}
|
|
|
|
/* Return the next item, and increment the pointer.
|
|
* (once we return NULL, handle->_item points to 1 past end of array) */
|
|
return *(handle->_item++);
|
|
}
|
|
|
|
const char* FILESYSTEM_enumerateAssets(const char* folder, EnumHandle* handle)
|
|
{
|
|
/* This function enumerates ONLY level-specific assets.
|
|
* If there are only global assets and no level-specific ones,
|
|
* we want an empty list.
|
|
*
|
|
* This function is called the same way as FILESYSTEM_enumerate, see above. */
|
|
|
|
if (!FILESYSTEM_isAssetMounted(folder))
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
char mounted_path[MAX_PATH];
|
|
getMountedPath(mounted_path, sizeof(mounted_path), folder);
|
|
|
|
const char* item;
|
|
while ((item = FILESYSTEM_enumerate(mounted_path, handle)) != NULL)
|
|
{
|
|
char full_name[128];
|
|
SDL_snprintf(full_name, sizeof(full_name), "%s/%s", mounted_path, item);
|
|
if (FILESYSTEM_isFile(full_name) && item[0] != '.')
|
|
{
|
|
return item;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
const char* FILESYSTEM_enumerateLanguageCodes(EnumHandle* handle)
|
|
{
|
|
/* This function enumerates all the language codes.
|
|
*
|
|
* This function is called the same way as FILESYSTEM_enumerate, see above. */
|
|
|
|
const char* item;
|
|
while ((item = FILESYSTEM_enumerate("lang", handle)) != NULL)
|
|
{
|
|
char full_name[128];
|
|
SDL_snprintf(full_name, sizeof(full_name), "lang/%s", item);
|
|
|
|
if (FILESYSTEM_isDirectory(full_name) && item[0] != '.')
|
|
{
|
|
return item;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void FILESYSTEM_freeEnumerate(EnumHandle* handle)
|
|
{
|
|
/* Call this function after enumerating with FILESYSTEM_enumerate or friends. */
|
|
if (handle == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
PHYSFS_freeList(handle->physfs_list);
|
|
}
|
|
|
|
static int PLATFORM_getOSDirectory(char* output, const size_t output_size)
|
|
{
|
|
#ifdef _WIN32
|
|
/* This block is here for compatibility, do not touch it! */
|
|
WCHAR utf16_path[MAX_PATH];
|
|
HRESULT retcode = SHGetFolderPathW(
|
|
NULL,
|
|
CSIDL_PERSONAL,
|
|
NULL,
|
|
SHGFP_TYPE_CURRENT,
|
|
utf16_path
|
|
);
|
|
int num_bytes;
|
|
|
|
if (FAILED(retcode))
|
|
{
|
|
vlog_error(
|
|
"Could not get OS directory: SHGetFolderPathW returned 0x%08x",
|
|
retcode
|
|
);
|
|
return 0;
|
|
}
|
|
|
|
num_bytes = WideCharToMultiByte(
|
|
CP_UTF8,
|
|
0,
|
|
utf16_path,
|
|
-1,
|
|
output,
|
|
output_size,
|
|
NULL,
|
|
NULL
|
|
);
|
|
if (num_bytes == 0)
|
|
{
|
|
vlog_error(
|
|
"Could not get OS directory: UTF-8 conversion failed with %d",
|
|
GetLastError()
|
|
);
|
|
return 0;
|
|
}
|
|
|
|
SDL_strlcat(output, "\\VVVVVV\\", MAX_PATH);
|
|
mkdir(output, 0777);
|
|
return 1;
|
|
#elif defined(__ANDROID__)
|
|
const char* externalStoragePath = SDL_AndroidGetExternalStoragePath();
|
|
if (externalStoragePath == NULL)
|
|
{
|
|
vlog_error(
|
|
"Could not get OS directory: %s",
|
|
SDL_GetError()
|
|
);
|
|
return 0;
|
|
}
|
|
SDL_snprintf(output, output_size, "%s/", externalStoragePath);
|
|
return 1;
|
|
#else
|
|
const char* prefDir = PHYSFS_getPrefDir("distractionware", "VVVVVV");
|
|
if (prefDir == NULL)
|
|
{
|
|
vlog_error(
|
|
"Could not get OS directory: %s",
|
|
PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
|
|
);
|
|
return 0;
|
|
}
|
|
SDL_strlcpy(output, prefDir, output_size);
|
|
return 1;
|
|
#endif
|
|
}
|
|
|
|
bool FILESYSTEM_openDirectoryEnabled(void)
|
|
{
|
|
return !gameScreen.isForcedFullscreen();
|
|
}
|
|
|
|
#if defined(__EMSCRIPTEN__)
|
|
bool FILESYSTEM_openDirectory(const char *dname)
|
|
{
|
|
return false;
|
|
}
|
|
#else
|
|
bool FILESYSTEM_openDirectory(const char *dname)
|
|
{
|
|
char url[MAX_PATH];
|
|
SDL_snprintf(url, sizeof(url), "file://%s", dname);
|
|
if (SDL_OpenURL(url) == -1)
|
|
{
|
|
vlog_error("Error opening directory: %s", SDL_GetError());
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
bool FILESYSTEM_delete(const char *name)
|
|
{
|
|
return PHYSFS_delete(name) != 0;
|
|
}
|
|
|
|
static void levelSaveCallback(const char* filename)
|
|
{
|
|
if (endsWith(filename, ".vvvvvv.vvv"))
|
|
{
|
|
if (!FILESYSTEM_delete(filename))
|
|
{
|
|
vlog_error("Error deleting %s", filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FILESYSTEM_deleteLevelSaves(void)
|
|
{
|
|
int success;
|
|
struct CallbackWrapper wrapper = {levelSaveCallback};
|
|
|
|
success = PHYSFS_enumerate(
|
|
"saves",
|
|
enumerateCallback,
|
|
(void*) &wrapper
|
|
);
|
|
|
|
if (success == 0)
|
|
{
|
|
vlog_error(
|
|
"Could not enumerate saves/: %s",
|
|
PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
|
|
);
|
|
}
|
|
}
|