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75326ca2ee
Since the exact same tower background is also used on the menu, we need to save the current state of the background when entering the menu (before overwriting it), and then put it back when we're done. Maybe we ought to separate the in-game and menu tower backgrounds... This also fixes a semi-hilarious bug where you could make Panic Room go in the other direction by simply going to the options menu in-game. This is accomplished by adding convenience functions mapclass::bg_to_kludge() and mapclass::kludge_to_bg(). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).