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751e621c14
This fixes the bug where in glitchrunner mode, quitting to the menu would always put you back at the play menu on the first option, instead of the menu you entered the game from. The problem is the script.hardreset() that gets called before the game actually quits to the menu, so when Game::quittomenu() gets called to quit to the menu, all the variables that keep track of whether you're in a certain gamemode, such as game.insecretlab and map.custommode, all get prematurely reset before that function can read them and put you back to the correct menu. The solution here is to simply reset only what's needed when quitting to the menu. Specifically, in order for credits warp to work, script.running needs to be set to false and all the text boxes need to be removed. Text boxes need to be gone so the "- Press ACTION to advance text -" prompt will stay up without a text box, enabling the player to increment the gamestate at will by pressing ACTION, and the script needs to stop running so further text boxes don't spawn in. Fixes #389. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).