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Text boxes have `r`, `g`, and `b`, and `tr`, `tg`, and `tb`. `tr`, `tg`, and `tb` are the real colors of the text box, and `r`, `g`, and `b` are merely the colors of the text box as the text box's alpha value is applied to them. Compare this with, say, activity zones (which are drawn like text boxes but aren't text boxes): There is `activity_r`, `activity_g`, and `activity_b`, and when they're drawn they're all multiplied by `act_alpha`. So just do the same thing here. Ditch the `tr`, `tg`, and `tb` variables, and make `r`, `g`, and `b` the new `tr`, `tg`, and `tb` variables. That way, there's simply less state to have to update separately. So we can get rid of `textboxclass::setcol()` as well. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).