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71c8c54313
Previously, setting the actual volume of the music was all over the place. Which isn't bad, but when I added being able to press N to mute the music specifically, I should've made it so that there would be a volume variable somewhere that the game looks at if the music is unmuted, and otherwise sets the actual volume to 0 if the game is muted. This resulted in things like #400 and #505 and having to add a bunch of special-cased checks like game.musicmuted and game.completestop. But instead of adding a bunch of special-case code, just make it so there's a central place where Mix_VolumeMusic() actually gets called, and if some piece of code wants to set the music volume, they can set music.musicVolume. But the music handling logic in main.cpp gets the final say on whether to listen to music.musicVolume, or to mute the game entirely. This is how the music handling code should have been from the start (when pressing N to mute the music was added). Fixes #505. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).