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6e832cae20
Dvoid from Discord just reported a crash when trying to load a custom tiles2.png that was encoded weirdly. The problem is that we don't check the return value from LodePNG, so LodePNG gives us a null pointer, and then SDL_CreateRGBSurfaceWithFormatFrom doesn't check this null pointer, which then propagates until we crash in SDL_ConvertSurfaceFormat (or rather, one of its sub-functions), and we would probably crash somewhere else anyway if it continued. After properly checking LodePNG's return value, along with printing the error, it turns out that Dvoid's custom tiles2.png had an "invalid CRC". I don't know what this means but it sounds worrying. `feh` can read the file correctly but it also reports a "CRC error". |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).