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65f84b15f4
To fix this annoying flicker (which, btw, took me WAY too long to do), I had to introduce yet another kludge variable to signal that the horizontal/vertical warp background should be re-initialized on the pause screen. I think I could technically keep the 'graphics.backgrounddrawn = false;' in maplogic() and remove the 'graphics.backgrounddrawn = false;' in Game::returntopausemenu(), but I'm keeping that other one around because it doesn't hurt and just as a general precaution and safety measure. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).