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62449dfa9a
For some reason, this test takes a dozen seconds or more. Maybe because it needs to boot up powershell or something like that? No idea, but it's just sitting there. The cache action has a return value that indicates whether there was a cache hit, so there's no need to use Test-Path, saving CI time. EDIT: Maybe the SDL cache hasn't ever been working. It seems to cache 30 bytes (huh?) and the folder it caches is C:\SDL, not C:\SDL2-2.24.0 as the folder would look like. So it was probably downloading SDL every time anyway? Also, I upgraded the cache@v2 action to cache@v3. I added a cache@v3 myself and noticed this was still using cache@v2, so I figured, why not future-proof it? And that's when I notice this warning: "Node.js 12 actions are deprecated. Please update the following actions to use Node.js 16: actions/cache@v2." So it's pretty good timing. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).