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61fc06bc3b
Scripting crewmates apparently have a specific hardcoded rule in their follow-player code that makes it so if they're in (10,5) and are to the left of the line x=155, they will refuse to continue following the player. This was clearly done to make it so Vitellary in the main game wouldn't overlap the teleporter, and that was clearly done to make it so it wouldn't look like he would go behind the teleporter, which would look weird (I also noticed this in #513). I stumbled across this code and thought that just like other weird main-game code that shouldn't apply in custom levels (#136, #137, #144), this should be fixed, too. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).