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610f4e7782
This makes it so the fix for crewmates' drawframes being wrong for 1-frame is fixed for all crewmates regardless of when they get created. Sure, crewmates created in mapclass::loadlevel() have their drawframes fixed there, but for crewmates that get created from scripting (such as Violet when gotorooming to the Ship teleporter room after Space Station 1), this fix doesn't apply to them. But now it does, and Violet will no longer be facing the wrong way for 1 frame when teleporting to the Ship teleporter room in the Space Station 1 Level Complete cutscene. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).