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5ce2c04ea4
The spikes are removed if the game is in no death or time trial mode, however the removal is accomplished by modifying a static array. So if the player switches to no death or time trial mode and switches back to regular play, the spikes will no longer be present until the game is restarted. This simple fix writes the spikes back to the static array if the game is not in no death or time trial mode. Another option is to maintain 2 static arrays - one with the spikes and one without - but that is needlessly wasteful and prone to mistakes (one array updated but not the other). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).