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There are three map-related vectors that need to be reset in hardreset: `map.roomdeaths`, `map.roomdeathsfinal`, and `map.explored`. All three of these vectors use the concatenated rows system, whereby each room is given a room number, calculated by doing X + Y*20, and this becomes their index in each vector. There's a double-nested for-loop to handle resetting all of these, where the outer for-loop iterates over the Y-axis and the inner for-loop iterates over the X-axis, but only `map.explored` is properly reset. That's because it's the only vector that properly indexes using X + Y*20. The other vectors reset using X, so previously, only the first row of `map.roomdeaths` and `map.roomdeathsfinal` got reset, corresponding with only the first row of rooms in both Dimension VVVVVV and Outside Dimension VVVVVV getting reset. This commit makes sure that both get reset properly. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).