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5a6bc8bb9b
It previously duplicated the for-loop twice, once for tiles.png and tiles2.png, which just made me sad. Now it doesn't do that. Also it previously had an alternate tileset == 10 condition for tiles.png, which didn't seem to do anything because there's no such thing as tileset 10, and anyways it's useless in-game because when playing in the actual game it won't draw tiles.png, so I removed it. I don't know why it was there in the first place. Since I removed the temp variable from the outer scope, the other usage of it has to be updated. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).