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57df734b1c
After reasoning about it for a bit, there's no reason for these checks to be here. `zip_normal` will either be /home/infoteddy/.local/share/VVVVVV/levels if the asset directory is a directory, or levels/levelname.zip if the asset directory is inside the same zip as the level is. I don't see how they could ever be data.zip. My guess is because of the VCE bug where it messed up its search path, and before that bug was fixed, it had to be worked around here by explicitly blacklisting data.zip here. When the assets mounting stuff was ported from VCE to vanilla, vanilla didn't have the problem, and so this data.zip blacklisting stuff was unnecessary. Either way, I see no reason for this, so I'm going to remove it. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).