mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-31 22:19:44 +01:00
No description
54c0a8a109
Otherwise, if the timer ticked up past the par (via using the unfocus pause or pause menu), it would result in the sad squeak being played every frame because the game would constantly be setting timetrialparlost, then moving to the code block below, assuming that since timetrialparlost that we haven't lost the par already, and playing the squeak. timetrialparlost gets reset in hardreset() and startgamemode() anyways, so there's no need to be constantly resetting this variable. Fixes #699. |
||
---|---|---|
.github | ||
desktop_version | ||
mobile_version | ||
third_party | ||
tools | ||
.gitattributes | ||
License exceptions.md | ||
LICENSE.md | ||
README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).