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529c7bae23
The flashy color of the elephant can be hard on people's eyes, especially if they're the type who want screen effects disabled because they might have epilepsy. The elephant takes up a good 3/4ths of the screen, you know. If screen effects are disabled, the elephant will use color 22, which is a neutral gray. I'm only adding this because the VVVVVV speedrun mods (@tzann, @mohoc) invalidate all runs that have the elephant texture removed, even though many people would be looking at a potentially epilepsy-inducing image many times a day grinding 100% speedruns. (Imo, their justification for this is flimsy at best.) |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).