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Some custom levels have their own custom music and sync that music to scripted cutscenes, which is actually pretty impressive. However, they've always run into a small thorn, which is that you can easily desync the music by unfocusing the game, because the audio will keep playing when the game is unfocused. This should remove that thorn by pausing the audio on unfocus, and resuming when focused, so that the music can no longer desync, but you can still pause the game by unfocusing it. This is yet another feature in VCE that hasn't been upstreamed until now. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).