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PhysFS by default just uses system malloc(), realloc(), and free(); it provides a way to change them, with a struct named PHYSFS_Allocator and a function named PHYSFS_setAllocator(). According to PhysFS docs, this function should be called before PHYSFS_init(), which is why this allocator stuff is handled in FileSystemUtils.cpp. Also, I've had to make two "bridge" functions, because PHYSFS_Allocator wants pointers to functions taking in `PHYSFS_uint64`s, not `size_t`s. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).