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45c7292096
Since "if (graphics.resumegamemode)" and "if (menuoffset > 0)" both do the same thing, they've been combined with an "or" conjunction. As well, the map.extrarow check in maplogic() has been refactored to use a variable instead of duplicating the entire code block. Not that it matters anyway, because the difference between 240 and 230 is only 10 pixels, far short of the 25 pixel increment that bringing the menu up and down uses, and both 240 and 230 integer-divided by 25 have the same non-remainder value of 9. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).