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If you exited from the editor, custom assets would not be unmounted. But I made sure to put the FILESYSTEM_unmountassets() before the music.play(6) because otherwise the menu music wouldn't play. You could also exit to the menu from a custom level using the rollcredits() command, so I made sure to put a FILESYSTEM_unmountassets() when returning to the menu from the credits as well. I also made sure to put it before the music.playef(18) so there's no risk of the sound effect not playing properly, or not playing the non-level-specific one. I added a comment to both FILESYSTEM_unmountasset()s to make sure anyone reading the code is aware of the frame order dependency. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).