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When I added the over-30-FPS mode, I kept running into this problem where the special images of text boxes would render during the deltaframes of fade-in/fade-out animations, even though they shouldn't be. So I simply added a flag to the text box that enables drawing these special images. However, this doesn't solve the problem fully, and there's still a small chance that a special-image text box could draw another special image during its deltaframes. It's really rare and you have to have your deltaframe luck juuuuuust right (or you could use libTAS, probably), but it helps to be in 40% slowmode and have a high refresh rate (which, if it isn't a multiple of 30, you should disable VSync, too, in order to not have a low framerate). So instead, special images will only be drawn if the text box has fully faded in completely. That solves the issue completely. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).