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3f7ed4b94a
The game for some reason had this thing where it would not draw the diagonal background tiles if you had animated backgrounds turned off. Which is weird, because spikes with that background are still drawn as spikes with that background. And also, it doesn't do this for any of the tower hallway rooms, which is inconsistent. Better to simplify the logic in Render.cpp anyways by removing graphics.drawtower_nobackground() and making it really clear what exactly we'll do if backgrounds are turned off. ("Aren't we already not drawing the background? What's this _nobackground() function for?") |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).