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All XML functions now check the return value of tinyxml2::XMLDocument::Error() after each document gets loaded in to TinyXML-2. If there's an error, then all functions return. This isn't strictly necessary, but printing the error message that TinyXML-2 is the bare minimum we could do to be useful. Additionally, I've standardized the error messages of missing or corrupted XML files. Also, the way the game went about making the XML handles was... a bit roundabout. There were two XML handles, one for the document and one for the root element - although only one XML handle suffices. So I've cleaned that up too. I could've gone further and added error checking for a whole bunch of things (e.g. missing elements, missing attributes), but this is good enough. Also, if unlock.vvv or settings.vvv don't exist yet, the game is guaranteed to no-op instead of continuing with the function. Nothing bad seems to happen if the function continues, but the return statements should be there anyway to clearly indicate intent. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).