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3eb3c30817
Since INTERIM_COMMIT is a char array whose size we know for sure at compile time, and which we also know is an array (instead of being a pointer), we can take the SDL_arraysize() of it. However, SDL_arraysize() doesn't account for the null terminator unlike SDL_strlen(), so we'll have to do it ourselves. But at least we are guaranteed to get a constant value at compile time, unlike if we use SDL_strlen(), which would be repeatedly evaluating a constant value at runtime. To my knowledge, there's no equivalent SDL_arraysize() for constant strings, and a quick `rg` (ripgrep) for "sizeof" in the SDL include/ folder doesn't show anything like that. So we'll just have to use the SDL_arraysize() - 1 and deal with it. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).