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3d7e9a47dd
- ERROR/WARNING screen title was overlapping with message - Crewmate screen names and rescued statuses were overlapping with each other - Textboxes on Level Complete screen were overlapping with each other and the crewmate was not vertically centered in the box - Some strings were running into each other in flip mode, instead of being moved out of each other (PR_CJK_HIGH and PR_CJK_LOW worked the wrong way around because of FLIP macros being applied to Y coords) - In-game esc menu was "bouncy" with selected menu options because of a hardcoded 16 pixel offset - Bindings in the gamepad menu were overlapping with each other - Some Super Gravitron "Best Time" labels and values were a little too close |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).