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https://github.com/TerryCavanagh/VVVVVV.git
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53bad3bcaf
This removes a lot of duplicate code, which towerrender() mostly consisted of, even though the only difference is that it draws a separate map and screen edge spikes are drawn.
23 lines
325 B
C
23 lines
325 B
C
#ifndef RENDER_H
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#define RENDER_H
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#include "Graphics.h"
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#include "UtilityClass.h"
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#include "Maths.h"
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#include "Entity.h"
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#include "Map.h"
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#include "Script.h"
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void titlerender();
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void gamerender();
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void maprender();
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void teleporterrender();
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void gamecompleterender();
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void gamecompleterender2();
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#endif /* RENDER_H */
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