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3c5ee78e8a
This fixes the finalstretch tile shifting persisting if you return to the main dimension and final_colormode isn't reset properly. It's possible to do so in the main game by using a teleporter in finalmode while having the Intermission 1 or 2 companion active. For custom levels, level makers can make a setup that automatically turns on finalstretch, goes to finalmode, and then returns to the main dimension. The only thing being... as a level maker myself, this tile shifting REALLY doesn't seem useful (and no one has ever used it because the setup to do so hadn't really been found or documented until this year). For one, the exact shift is randomized every time (there's an fRandom() call to cycle the colors). For two, it goes away after the player saves and reloads the level. And for three, it doesn't animate like it does in finalmode (this is the biggest reason IMO). Nevertheless, I've decided to keep support for this in custom levels, in case someone in the future does want to use it and is okay with the limitations. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).