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3aa407e981
What this simply does is make it so that in the event that game.hascontrol is somehow set to false when there isn't a cutscene running (i.e. when game.state is 0 and script.running is false), it gets set back to true again. There's many ways to interrupt a gamestate and/or a running script, most notably telejumping and doing a screen transition in the middle of the animation, interrupting it. This implements the first part of my idea in this comment: https://github.com/TerryCavanagh/VVVVVV/issues/391#issuecomment-659757071 |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).