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Ironically enough, resetting more variables in script.hardreset() makes the glitchy fadeout system even more glitchy. Resetting map.towermode, for example, makes it so that if you're in towers when you quit to the menu, script.hardreset() makes it so that the game thinks you're no longer inbounds (because it no longer thinks you're in a tower and thus considers coordinates in the space of 40x30 tiles to be inbounds instead of 40x700 or 40x100 tiles to be inbounds), calls map.gotoroom(), which resets the gamestate to 0. So if we're using the old system, it's better to reset only as much as needed. And furthermore, we shouldn't be relying on script.hardreset() to initialize variables for us. That should be done at the class constructor level. So I've gone ahead and initialized the variables in class constructors, too. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).