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Misa 37fd24bd85 Interpolate gravitron square indicators
This is more future-proofing than anything else. The position of the
indicators is just the x-position of the gravitron square divided by 10,
but the gravitron squares will always only ever move at 7 pixels per
frame - so the distance an indicator travels on each frame will only
ever be at most 1 pixel. But just in case in the future gravitron
squares become faster than 10 pixels per frame, their indicators will be
interpolated as well.
2021-06-11 22:20:06 -07:00
.github Remove 2.3 example from pull request template 2021-03-24 14:36:33 -07:00
desktop_version Interpolate gravitron square indicators 2021-06-11 22:20:06 -07:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Remove TinyXML-1 2020-06-12 15:08:29 -04:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Update License exceptions.md 2020-11-23 16:33:54 +10:30
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).