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Fredrik Ljungdahl 3697487f47 Fix minor issue with respawning into a tower
When the game enter towermode, it adjusts player amd camera x/y depending
on what screen the player entered it from (The Tower) or the loadlevel
mode ("minitowers"; Panic Room and The Final Challenge). This code didn't
account for respawning to checkpoints. This is unlikely to matter in most
circumstances, but can cause problems in some corner cases, or with R abuse.
This could cause a player to die, respawn outside camera edges and then
immediately die again due to the edge spikes, repositioning the camera
properly. Invincibility would cause further issues, but that's Invincibility
Mode for you -- if this was the only problem I wouldn't bother.

I added a check that repositions the tower camera appropriately if a player
enter a tower as part of the respawn process.
2020-01-25 23:30:29 -05:00
.github switch position of Legal Stuff & Changes 2020-01-16 09:48:58 -05:00
desktop_version Fix minor issue with respawning into a tower 2020-01-25 23:30:29 -05:00
mobile_version Merge pull request #93 from InfoTeddy/typo-fixes 2020-01-17 14:18:02 +01:00
third_party Untested Haiku port? 2020-01-13 23:31:14 -05:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Added a technicality I just realised, lol 2020-01-22 12:59:09 +01:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).