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2d21bab4ea
Some levels (like Unshackled) have decided to manually re-color the one-way tiles on their own, and us overriding their re-color is not something they would want. This does mean custom levels with custom assets don't get to take advantage of the re-color, but it's the exact same behavior as before, so it shouldn't really matter that much. I would've liked to specifically detect if a custom tiles.png or tiles2.png was in play, rather than simply disabling it if any asset was mounted, but it seems that detecting if a specific file was mounted from a specific zip isn't really PHYSFS's strong suit. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).