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Misa 2991b2341a Fix regression with companions not spawning
Companions would not spawn if you didn't load the current room via a
room transition. This meant that companions wouldn't spawn if you loaded
a save file with a companion, at least not until you moved to a
different room and triggered a screen transition. But most importantly,
it meant that the Intermission 1 supercrewmate would never spawn,
because going to Intermission 1 does a straight gotoroom, and does not
do a room transition.

Turns out the roomchange refactor broke things, because of course it
did. The companion logic was implicitly relying on that bool to be set,
because...? Either way, it doesn't make sense. Using roomchange implied
that the code wanted to be ran only when doing a room transition, which
is clearly not the case here. The best thing to do here is to just move
it to a separate function that gets called at the end of
mapclass::gotoroom().
2021-09-11 22:53:07 -07:00
.github Remove 2.3 example from pull request template 2021-03-24 14:36:33 -07:00
desktop_version Fix regression with companions not spawning 2021-09-11 22:53:07 -07:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Make PhysFS RWops work with -DBUNDLE_DEPENDENCIES=OFF 2021-08-31 23:09:13 -07:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Update license exceptions last updated date 2021-08-24 09:10:23 -07:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).