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2991b2341a
Companions would not spawn if you didn't load the current room via a room transition. This meant that companions wouldn't spawn if you loaded a save file with a companion, at least not until you moved to a different room and triggered a screen transition. But most importantly, it meant that the Intermission 1 supercrewmate would never spawn, because going to Intermission 1 does a straight gotoroom, and does not do a room transition. Turns out the roomchange refactor broke things, because of course it did. The companion logic was implicitly relying on that bool to be set, because...? Either way, it doesn't make sense. Using roomchange implied that the code wanted to be ran only when doing a room transition, which is clearly not the case here. The best thing to do here is to just move it to a separate function that gets called at the end of mapclass::gotoroom(). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).