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Dav999-v 28e9df7f47 Move line width addition in next_wrap to be after switch block
There is no overlap in side effects between this line and the switch
statement after it, but it did result in adding the width of a final
null terminator or newline to the width of the current line, which is
a waste because those widths both 1) require trying to find
non-existent characters in the font and 2) will not be used.

I found this out because I added a debug print in find_glyphinfo(), and
something was requesting lots of codepoint 0 from the font.
2023-02-20 17:00:06 -08:00
.github Update SDL to 2.24.0 in Windows CI 2022-08-22 23:47:49 -07:00
desktop_version Move line width addition in next_wrap to be after switch block 2023-02-20 17:00:06 -08:00
mobile_version Update mobile version to mobile v2.2.1 2022-12-02 18:19:58 +01:00
third_party Add c-hashmap submodule (not compiled yet) 2022-12-31 20:04:56 -08:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Add c-hashmap submodule (not compiled yet) 2022-12-31 20:04:56 -08:00
License exceptions.md Update license exceptions last updated date 2021-08-24 09:10:23 -07:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).